Jul 21, 2006, 03:06 PM // 15:06
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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ANet: Get rid of the "locked door" concept in Nightfall
My biggest complaint about Factions is the idea that I am forced to play through the entire storyline on EVERY character, if I want each character to have access to the whole map. I wouldnt mind if certain cities/outposts were locked at the beginning, but it would be nice if you could enter with any character once you have completed the storyline with at least one character. I'm not advocating that all outposts appear on the map for all characters, I am simply asking that outpost access behave more like skill unlocks: Once you've gained access to a town on one character, allow other characters on the account access through alternate means, such as running or ferrying.
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Jul 21, 2006, 03:29 PM // 15:29
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
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Amen!!!!!!!
That's ANets way of nerfing something we love yet again.
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Jul 21, 2006, 03:37 PM // 15:37
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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Definitely a good idea, although there would be problems with people who hadn't gone through the storyline getting into groups of people who had, and thus skipping it.
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Jul 21, 2006, 03:39 PM // 15:39
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#4
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I love that they have said that they aren't against running, but put a feature in to elimate it.
I really don't mind the locked door concept too much, the only time it really bothers me is when you can't get outside into a zone from inside a town because of a locked door. That's very stupid. I have to go to another town and traipse all the way across the zone.
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Jul 21, 2006, 03:46 PM // 15:46
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#5
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Krytan Explorer
Join Date: Mar 2006
Profession: W/N
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Quote:
Originally Posted by Cherno
I love that they have said that they aren't against running, but put a feature in to elimate it.
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Factions was short enough, without being able to run staright to any mission you like.
But i agree make it so you must play through it at least with one character, then the gates are unlocked for all of your characters, so at least we have the choice after that.
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Jul 21, 2006, 03:52 PM // 15:52
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#6
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Ok I love running poeple... its fun for me to run past mobs.. kite use different tactics everytime.. all while hearing the interesting convos of the ones being run... but GW shattered that fun for me in factions... for a game with no grind.. it seems getting to end was a grind in itself... please take way this pain of grinding and give us runners our livelyhood bak
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Jul 21, 2006, 03:54 PM // 15:54
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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I loved the locked doors. Please keep them A.Net! It's so nice to hear all these runners for x amount of money and no one looking for a party just runners. So yeah i hope they stay.
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Jul 21, 2006, 03:57 PM // 15:57
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#8
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Academy Page
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Quote:
Originally Posted by onilink
Definitely a good idea, although there would be problems with people who hadn't gone through the storyline getting into groups of people who had, and thus skipping it.
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I dont thing we're talking about groups, just your own characters. I agree that it should be more open, especially when I've got one Factions char that has accessed most of Cantha yet I have only accessed one or two spots in Tyria. Whereas another char has accessed all of Tyria (Prophecies char) by only a few spots in Cantha. Really frustrating when trying to sell items.
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Jul 21, 2006, 03:58 PM // 15:58
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#9
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Krytan Explorer
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/SIGNED
That was an extremely annoying part of Factions. Playing through it once with one character was ok, but having to repeat it multiple times to get all my characters to get to elite missions/armor/Jade Quarry/etc was very annoying.
I'd also suggest Anet takes away anything that would discourage exploring other parts of the game (merchants who won't deal with you, loosing points on one side for taking a reward from another). Annoyances like that don't make the game feel more realistic, they just make it annoying.
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Jul 21, 2006, 04:04 PM // 16:04
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#10
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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/SIGNED as well.. PvPers don't have time to Grind all day
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Jul 21, 2006, 04:18 PM // 16:18
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#11
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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/signed
i just listened to that one interview with jeff and the er game thingy o gaming steve lol, they said they liked runners, i wonder what really caused the lock door thing if they said outright they liked the idea of people creating their own jobs.
Problem is, even where there are not locked doors, it's incredibly hard to run, so many traps mobs, i just don't think factions could have been ran almost at all. Everything seems to have crippling anguish or just something to kill you, you would just overwhelmed.
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Jul 21, 2006, 04:21 PM // 16:21
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#12
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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/NOT SIGNED
If you don't wanna play the game, don't play it.
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Jul 21, 2006, 04:31 PM // 16:31
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#13
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Order of the Ascended
Profession: D/A
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I think it would be convenient if the locked-door concept was gone in Nightfall, but I'm also fine with it if Anet leves it in. I'll just have to beat the game a few more times with all 5 characters.
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Jul 21, 2006, 04:32 PM // 16:32
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#14
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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I think signing this is pontless at the moment, concidering they are pretty far into development. I liked having the option and making the runs, so i'd like to see an open door policy brought back. I don't however like getting to the last few missions with PUG's that have no idea how thier build works.
I don't think having the doors open for second timers is the answer, but i do like the "merchants don't sell unless you have certain quests done" idea someone posted in another thread.
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Jul 21, 2006, 04:33 PM // 16:33
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#15
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Sir Mad
/NOT SIGNED
If you don't wanna play the game, don't play it.
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why would you get the run if you aren't playing it? People play their own way, we don't tell you how to play, do we?
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Jul 21, 2006, 04:33 PM // 16:33
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#16
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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im kinda impartial. Id say let parts of the game be ran. But leave some really vital missions as locks like THK or Sanctum.
I liked the lock door concept for certain things, and at the same time, i wish i could run to some missions.
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Jul 21, 2006, 04:38 PM // 16:38
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
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I just love the people who get on here and go "if you don't like the game then don't play it"............
If you don't wanna hear the complaints then don't check the forum......
People are complaining about one aspect of the game here in this SPECIFIC thread.....they most likely enjoy the other 1500 great reasons to play GWs.
It's human nature to vent about one thing yet enjoy (but not talk about) the other 1500 things. It makes us feel good. You don't like to hear the complaining then go away.
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Jul 21, 2006, 04:39 PM // 16:39
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#18
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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Allowing skipping is fine, but if there is a valuable end-game reward, such as the amulet of the mists, or special armor skins, it should only be available to those who played through the whole game.
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Jul 21, 2006, 04:39 PM // 16:39
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#19
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Krytan Explorer
Join Date: Jul 2005
Location: Seattle
Guild: Limbo
Profession: Mo/E
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There are differences between Factions and Prophecies, which is why having unlocked gates would have been somewhat of a problem...
First, you get a pretty nice reward for beating Factions. Prophecies got you a free ticket back to Thunderhead Keep when you finally finished Hell's Precipice. If people had the chance to run their characters through Factions and accelerate themselves to the finish, everyone would have one of every end-game green already by now
Second, Factions has an issue with its map where almost all of it is on the same continent. In Prophecies, there were pseudo-roadblocks such as the ascension process (though the missions themselves are easily run, you still have to kill your doppleganger) or the biggie, Thunderhead Keep.
So what's my own opinion on the matter? What I would have preferred in factions is locked gates LATER in the game, but not earlier like some would like. This way, it would sort of mirror how prophecies was..if you wanted to just get to a part of the later game you could buy a run, but if you wanted to actually complete the game you'd need to do a few later missions.
As for Nightfall, if they continue the new trend of actually rewarding game completion, I'd want some kind of hinderances to remain in the game, but in the same pattern as above...more focused on the late-game content than the early stuff.
Last edited by Leighwyn; Jul 21, 2006 at 04:42 PM // 16:42..
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Jul 21, 2006, 04:40 PM // 16:40
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#20
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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It's not just running. If you're out and about just exploring, it is annoying to find somewhere new and... there's a fecking gate in the way!
Get rid of this artificial means to force people to replay bits and/or stretch the game out :P
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